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Old 02-23-02   #1
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The Ash in the Mirror (a vampire story)

This is not a story. Not in the conventional sense. It isn't based on fact or on factual fiction. It isn't myth. It isn't oral tradititon. It isn't legendry. It isn;t a folk tale. It is not based in this world, the last world or the event he next world. It is based in an alien world. It is neither adjacent to this world or in any direction of this world's time stream. Never will it happen, never has it happened. It is no place that has been or ever will be looked upon by any anthropomorphic god. Though indeed, it is not entirely alien. It is a familiar world in the sense that its inhabitants happen to be anthropomorhpic. Looking, actually, exactly like humans, the Pithcs are a weak, but pivotally important species in the world in question. The big folk to several species, and merely one of the larger varieties of little folk to many more. The Pithcs are pivotally important for four reasons. The author does nto care to disclose two of those reasons at this point in time, but promises to do so at a later date. The first reason that a Pithc is such an important thing is that they are intensely capable, if signifigantly weak-willed. They have in their ability the potency to excel at the magical arts, both Shofugy (the equivilent of conjuration) and Mbugek (the equivilent of enchantment), the scientific disciplines, the martial arts, and even divination, the grand, occult, arcane science of seers. The second reason that a Pithc can be so useful is that they can become of the Junlifo, the vampires. No other species of this world become Junlifo, and because Pithcs often have polygamous families that can, in times of wealth, produce dozens of children, vampires inhabit every shadow in Gadrealm. That would make the Junlifo a pivotally important species, one would suppose from these facts. And it is indeed true that a single vampire is often capable of becoming a nearly godlike creature. But important to remember when reading on Gadrealm is the fact that any given inhabitant of this place may or may not believe in their own free will. Even more frightenning is that most of those who believe that they have no free will are correct, and some that believe that they do are, in fact, incorrect. But every single last Pithc has free will, though many more than half do not know it. This is a quality that not all Junlifo boast.



(more to come... an actual plot, including)
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Old 02-24-02   #2
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However, it is important to know that this is not a story about the Pithcs or their fate. This fictional work will include informationa nd involvement of particular Pithcs, it is, overall, about the Junlifo. What exactly are the Junlifo? Well, that would depend on who one asked. To take a purely scientific angle, as is usually recomended by the wholly sane or radically sociopathic, the Junlifo are a supernatural and widdershins-based species of undead Pithcs. They specieate through a process they refer to as Gulna'a. Most of their politics involve fights between clans, called Hyuns, on the smaller scale, and battles against the sunwise and the gods they follow, on the larger scale. The Junlifo call this larger struggle with the Sunwiesse the Widderslanche, the goal of which is Geheth'ta'chien-a, or, literally, "Unending Bloody Happiness." Most Junlifo societal matters largely concern the tranfer of living blood and the herding, trading, and dominance over those who produce it. Scientifically speaking, it si indeterminable why blood is so desirable to the Junlifo; there are so many opinions from sages on the matter and whole religions form inside Junlifo society concerning their philosohpical view of blood...
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Old 02-24-02   #3
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Unfortunately for science, it is impossible to scientificlly determine why there are varrying degrees of bloodlust among vampires. This leads to the conclusion that blood isn't necessary for the Junlifo to survive. This is, of course, absurd. As anyone can tell you, even the most enlightened vampire enjoys to feast on real life. It would seem that the younger a vampire is, the more bloodlust he is cursed with. This is not a factual fatc because it isn't consistant, only excessively common. Thus, the Junlfo are an enigmatic, and dangerous race. Like all the undead, they are filled with hatred. But unlike their feeble cousins, a vampire is a hundred and fifty tiems more capable than an average Pithc. They stalk the night and fear the sun. Solar beams incinerate many instantaneously, while others last hours in the sun. There is no real scientific correlation between one Junlifo and the next. Only, it would seem, intuition, both of their own and of classification, binds them.
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Old 02-24-02   #4
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Re: The Ash in the Mirror (a vampire story)

Quote:
Originally posted by Guy_Person
It is no place that has been looked upon by any anthropomorphic god.
*Looks at the planet*

Well, that just kinda ruined your whole story board, didn't it?
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Old 02-24-02   #5
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Not exactly... but okay. I'm having toruble getting out of the introductory mode.... I'll get to the plot eventually, but I don't want to be wasting as much time as I am...
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Old 02-25-02   #6
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~chuckles~

Just write the damned thing already doll, copy and paste it, whatever... just we've got the idea about the intro.... *jabs him with a strand of dry spaghetti*

WRITE WRITE WRITE!! *looms over him imposingly as a school teacher would a young disobedient child*

LOL

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Old 02-25-02   #7
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There, on the point of contention. Nature versus necessity. Urge versus need. We find ourselves on a budding and youthful Junlifo. He has no name. Or rather, it has been forgotten over time. If one were to ask his name at the moment we find him in, he would be dumbstruck at how much noise you are able to make and eventually meekly reply "Darkness." It isn't that he is insane or even any more delusional than an average Pithc. It is that Darkness has spent the past twenty decades inside himself. In utter darkness and cold, that is to say. His Gulna'a came when he was about twenty-seven. Before he could even awake, he was placed deep under ground in thick stone cask and put beind a diamond encrusted, gold-painted door a good mile under ground. Darkness awoke about eight hours later and attempted to claw his way out but only suceeded in gnarling hsi fingers. For the first five years, there was rage. Then there was hunger. Then there was hatred. Then there was madness. Then oblivion. Then acceptance and the acquiring of names for things. "Darkness" became Darkness' mantra. At the point we will start with him, he must have uttered it upwards of a million times. It would be safe to say that to Darkness, there was nothing else. Not even himself.
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Old 02-28-02   #8
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Obviously, those that put him there had a reason. Everything in Gadrealm is done for a reason. That is not to say that everything happens for a reason. But everything that is done is done for a reason. Also important to remember. Darkness had, at sevreal points, tried to plea with those faceless fiends that improsoned him there. He had never even acknowledged their existence, except in reasoning that he must have been put there by someone and not by a god or by a force. So, during the described period of madness, had Darkness screamed for freedom, offered his soul a thousand lifetimes hence, his young daughter (though, by that time, she had children of her own, and because of ehr married status, would not have been desirable, what was he to know?), he offered his life and limb, his servitude, his family a thousand generations hence. But that is not what concerns you. Darkness was several years past that point. He was-- had become a tabula rasa. He was the lifetiem of a man rich with experience, but devoid of meaning or being or memory. Darkness could have spent several thousand more years there, or perhaps, even Eternity, if, as the Friogh'lek suggest, there is such a thing, as such. Darkness existed so because he had reached the boiling point. The point of no return. The last flag on the last stone on the very ends of the threads that sway tenuously out in the frayed edges of sanity. Darkness could have reached enlightenment, if he had been left there. It would only be a matter of time before he realized that he didn't even exist anymore, and, in fact, had never existed, and thus, transcending. And time was something he had, because in darkness, time incalculable.
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Old 03-05-02   #9
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Darkness was meant to be removed in another century or so--the more numb the trainee, the faster their powers bud-- but it wasn't meant to be. In a place like the Gadrealm, those with power can't have power for their own personal gain, things just don't work like that, power in Gadrealm, is synonymous with purpose. Junlifo use their powers to fight eachother, to war on the gods, to control the Pithcs and Gofs and Naffels and the Bu'ra'ein and the other creatures that be, to gain influence in multiple layers of societies, and simply to assertain more of it for use in the aforementioned struggles. And power like this--the power that wells up in your gut, the burns you like an ulcer, that rots your soul like a cancer, that bursts like volcanoes, and that strikes as quick and as fast as lightening when you least expect it-- requires an enormous level of numbness to use correctly, atleast, that's what the Plutogy will tell you. It is called Guulna'gafk, it is the property of the Junlifo and commonly reffered to as "Blood-Boon," the "Ghul Force," and has many other, significantly gory names, and is, thus rarely used in common banter and cant. Guulna'gafk manisfests into two principles and both are, likewise, controlled by two non-mirroring virtues. The four paths are elemental to the foundations of fictional fabricant reality on which Gadrealm is based, only for the fact that the Junlifo are as old a race as the oldest, most arcane gods, and the Universe grows accustomed to things that have a pattern, they grow close to her heart. Thus, merely with a few drops of blood, if, Heavens forbid, there are or were ever a Junlifo ancient enough and wise enough and potent enough, she could wipe a few gods of the Universe's plate, or will Geheth'ta'chien-a on to the face of Gadrealm. So the path known as the Plutogy expemplifies patience. In numb, cold, god-awful patience, their students become potent over several millenia, but it feels as if but a moment to them.
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Old 03-11-02   #10
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Or, at least, that's what they will tell you. The psychology of a Junlifo is horrendously complicated and often pointlessly filled with wildly dangerous emotional defense mechanisms. The Plutogy are terrifyingly calm, at best, and hopelessly depressed, at worst. The calming principle comes from the fact that they simply don't care about all that much. If they're going to forget everything that happens to them eventually, anyway, why worry about what it is you do. Instead, they meditate. Many retain memories for several hundred years. Several are mnesient of things that made it past history books and into legends, in time. A handful can tell you what they were doing when the world was made. That's the thing about immortals, they just keep on keeping on and on. Although the Junlifo are, technically mortal, they can't of anything natural because they just aren't part of what is in the natural. The point of contention arises ahain. The Plutogy remain inactive for eons at a time, yet they continue to thrive without blood. What, exactly, does that mean? Can it be that they are inactive out of an ascetic quest to avoid such worldly lusts? Surely not, for they are materially decadant beyond belief; many of them wear gold-thread costumes casually, they tattoo themselves with diamond specks and stud their flesh with emeralds, rubies, and, saphires , the Plutogy that retain hair have puzzled out a means to dye it a metallic sheen that any jeweler worht his weight instantly recognizes to be platinum, body paints are often made of silvers, amethysts and rare leads, and countless other insane fineries. Yet the Plutogy often literally eat coals, defile their own undead bodies, shave off outer layers of skin to be leathered and given as gifts to their underlings, carve up their faces because they want their portraits to show them "as they truly are," even sometimes calmly removing their extremities that they can be gilded or bronzed and reshaped into glorious weapons for wars they may never fight, as well as a few more plethorae of ascetic and mutilatory praxes.
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