So. The more I thought about it the harder it seemed to actually make a dice and paper RPG work on-line. Especially on a forum like this. So I am throwing all the known rules to the wind and will be thinking through one designed specifically with DF in mind. The setting will be of the Pulp and Horror age that ensconced the 1920's. I am very knowledgeable of that era and it makes an excellent setting without being as complicated as modern Day settings would be.
So we have setting--- 1920's era Earth per pulp novels and Lovecraftian ideals. A world with fearless adventurers risking all for the sake of adrenaline. A world where men are only men and yet a little bit more. That which makes men more we will consider Paranormal abilities which are either born with or learned. Where psychics, mesmerists, stage magicians, and daredevils coexist and have that special something which makes them just a little bit special.
Now onto the problems we face--- dice are too clunky and take far too long to actually encompass character actions. Leaving it to the imagination of the person playing the character leads to arguments and the habit of God-Moding.
So I will be developing an innovative rules system which utilizes sets of stats or Statistics that when matched with opposing statistics will leave one or the other overwhelmed. All stats will have a factor from 1-10. Like on a scale of 1-10 how would you rate her

So lets say someones Charisma is 8=Exceptional and thier Skill of lets say for example Seduction is 5. They want to seduce a wealthy man into agreeing to go to bed with them. We would factor in the mans own charisma/ 6= Above Average and his Will/ 7= Extraordinary. Hers equals a factor of 13 and his a factor of 13 as well which is a grudging match. She is trying and he is fiegning disinterest though he is very ready to take her to bed. So the woman spends a point of Fate increasing her final Factor to 14 overwhelming the gentlemans will and he grabs her up in his arms and rushes her to bed.
Because he was overwhelmed through the use of fate he may later regret his decision and in the end her wiles may work against her. That would be a matter left to the Story-Master.
Now we have an idea of a Rule-Set to work with which would only involve each character having a set of stats and the SM having those stats as well to work off of. I will look at Prime Attributes next.
Any input which is helpful would be much appreciated and any interest would also be appreciated as well
