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Originally Posted by errantrogue i just think its more evil if you find some way to give them hope, only to crush them in the end...
like mine... sure the victim has to choose WHICH one dies... but he gets the choice (of course, only to have the choice bamboozled out of him)... hope THEN despair... not just despair.
i mean, IVD's idea is interesting... but too easy to get them to die. it takes a real stoic to not move even without stimuli... but give them vibrators, bodily contact, and pr0n... that's just cheap.
*apologies to IVD for overcritcalness* |
oh fine, after several weeks of observation and discovering at what point of the maze most finally give up, i'll leave them with three buttons...one will drop food and water allowing them a little more time, one will let them free and the last button will seal the previous rooms leaving them in an entirely new maze, one with holes along the way so when i'm bored i can poke and prod them, while taunting them how close they were to freedom, and if they're good, i may offer them three more buttons...once i've grown bored with them...
